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Oblivion Carry Weight Console: A Guide to Modifying Your Strength and Encumbrance



Bethesda's "The Elder Scrolls IV: Oblivion" game allows you to assume the role of a heroic adventurer in a massive fantasy world. In the game, a character's maximum carry weight refers to the total weight they may store in their inventory while travelling, without becoming over encumbered. Since the maximum carry weight is derived from a character's basic statistics, changing them using the game's console will give your character a higher maximum carry weight.




Oblivion Carry Weight Console




Calculate the character's current maximum carry weight. Open the character's overview menu (default key "Tab") and note the character's "Strength" statistic. The maximum weight the character can carry equals five times the Strength number. Likewise, to determine how much to increase Strength, divide the desired maximum carry weight by five.


Press the "" key to open the console. Type "player.setav Strength" followed by a new number for the character's total Strength score. Press "Enter" to make the changes and "" to close the console. The character's carry weight will increase--or decrease--based on the input for the new Strength total. Note that changing the character's Strength will also alter his melee damage and maximum fatigue.


While Strength is the primary attribute used in calculating carry weight, the character's armour proficiency also affects encumbrance. A higher proficiency makes equipped armour weigh less, and increases maximum carry weight. You can change armour proficiency just as you did Strength, using the "player.setav" command followed by either "HeavyArmor" or "LightArmor."


Is there a no weight cheat or something similar? I realize I can cheat to raise str but thats not what i'm after. I just want to be able to carry whatever I want. Anyone know how this could be accomplished?


To enable the console, make sure the bAllowConsole is set to 1 in your oblivion.ini file. If it's not there, you can add it in the [Interface] section. The console can then be accessed in-game by toggling the 'tilde key' (the actual key can be , º, , ,^, \, , etc.. depending on your keyboard layout), found near the "1" key on most keyboards. The console prompt will appear in the lower left-hand corner of your screen. You can scroll the console output using the "Page Up" and "Page Down" keys. The console is not case sensitive: entering any of "tdt" or "TDT" or "TdT" will toggle the debugging text.


Note: If you are running Oblivion on Windows XP Media Center Edition or Windows Vista, and an infrared remote receiver is plugged in (note that many laptops have this built in), your console may not function properly. In order to restore its functionality, unplug the receiver for your Media Center Remote (or if it's built in use the device manager to disable or uninstall "ITECIR Infrared Receiver" from "Human Interface Devices"). This will allow you to use the console, as the receiver interferes with Oblivion's programming. Additionally, a built-in infrared receiver on laptops can cause the same issue and disabling it in the Device Manager has proven to fix the console function. Alternatively, a Ring of Console mod has been created to circumvent this problem. You can also use Change Console Key mod (requires OBSE and latest oblivion patch) to change the key or use Oblivion Console Spell (requires OBSE) to open the console. Using either of these will avoid any difficulties that the Ring of Console may have saving the game while toggling menus.


4th step - Start tweaking the "system.ltx" file.Alright, now we can begin changing stuff from the "system.ltx" file. It's found in the "gamedata\config" folder. Open it with notepad then press Ctrl + F to search a word. It's easier like that, rather than searching something for yourself in the whole document. Alright, after pressing ctrl + F, write in "max_weight" (again, without the quotations). If the game isn't modded, then the "50" value should be next to that line. Well, that's the value of how much can your character carry before starting to tire. You may change it to whatever number you like. Let's say we put 100. After that, just close the file and save the changes.


Now there are still two changes that must be done before being able to carry as many KGs as you want. First, just open the "actor.ltx" file that can be found in the "gamedata\config\creatures" folder with notepad. Then press Ctrl + F again and search for "max_item_mass" (without the quotations). Next to that line, the "50" value should be input, if your game isn't modded. Alright, now you probably noticed the max_weight's value and the max_item_mass' value are the SAME. So you should input the SAME value to them both, otherwise it won't work. So if we put 100 to the max_weight's value, then we put 100 to the max_item_mass' value as well.


After that, search for "max_walk_weight" (without the quotations). The value next to it should be "60" if your game isn't modded, and it indicates how many KGs your character may carry before he won't be able to walk anymore. As you may have seen, this value is HIGHER than the other two values. So you should change it to a higher value too. If we input 100 to the other two, then we must put...let's say 110 to this one. Of course, you may put even 200 if you like, it's just that the number must be higher than the other two. After that, just close the file and save the changes.


Hm. Yeah. However... soon after posting i was reminded that some of these "interresting" Russian mods are pretty hard to edit, as the devs seem to want you to play the mod their way.In Fotograf, post carryweight-edit, the guy will be staggering and panting instantly when attempting a sprint, so it will require further tweaking... Spent two hours last night looking into and testing the usual tweaks to no avail...


Im the same as before! with the game crashing. Solved it. It seems that the extracted files from db files are not from v 1.0006, what you actually have to do is not to download the gamedata folder as it might correspond to another version of the game and it will not work! You should manually extract system.tlx and actor.tlx manually from your gamedata.db files. Here is how to do it, also, the "mod example" used there is actually to change the carry weight! Just search on google for "sdk stalker your first modification"


Carry weight is a dreaded stat in the early game. You just wish you could carry more. All You Can Carry makes it so you never have to worry about what to leave behind and what to bring with you ever again. Selling the loot you find is one of the best ways to make money in Fallout 4, but it might take a long time to profit if all you sell is a handful of weapons.


Zherkóv was followed by an officer of the suite who rode up to the colonel of hussars with the same order. After him the stout Nesvítski came galloping up on a Cossack horse that could scarcely carry his weight. 2ff7e9595c


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